ReimeiTech
REIMEITECH.

Pressure-test the idea before the pixels.

Low- and mid-fidelity wireframes for the screens and flows of a new product or feature — fast enough to iterate, with the fidelity tuned to whoever's looking. The cheapest place to find out whether the idea actually holds together, before anyone writes a line of code.

low-fi wireframes/mid-fi wireframes/user-flow diagrams/annotation for handoff
A screen on the table — something to argue about, and change.
01The idea

Everyone's arguing about a screen that doesn't exist yet.

It happens in every kickoff: someone describes the feature, and three people nod while picturing three different things. The debate goes in circles because there's nothing concrete to point at — just competing screens running in everyone's heads. A wireframe ends that. It puts one rough, shared layout on the table, fast and cheap to redraw, so the conversation moves from “what I imagine” to “this, but the step here is wrong.” You find the holes in the flow now, while fixing them costs a sketch instead of a sprint.

02The signs

Talking past each other, in detail.

Each one means the same thing: there's no shared picture to work from yet.

  • 01

    Stakeholders argue from imagined screens

    One shared wireframe to point at — so the debate is about something real.

  • 02

    You want to test the idea cheap

    Rough layouts and flows you can react to before the build cost is sunk.

  • 03

    Engineering is waiting on 'the design'

    Annotated wireframes that unblock the team instead of a vague description.

  • 04

    The flow has gaps no one's noticed

    Every screen and edge path mapped, so the missing steps surface early.

  • 05

    Polished mockups feel too final to question

    Low-fi on purpose — ugly enough that people fix the structure, not the font.

03What you get

Something concrete to react to.

Not finished design — the structure of the thing, fast enough to keep changing.

Low-fidelity wireframes
01

Low-fidelity wireframes

Greybox layouts — structure and hierarchy, deliberately rough so nobody fixates on style.

Mid-fidelity wireframes
02

Mid-fidelity wireframes

Tighter screens with real labels and spacing, for audiences who read rough as unfinished.

User-flow diagrams
03

User-flow diagrams

How screens connect — the happy path, the edge paths, and the states in between.

Handoff annotations
04

Handoff annotations

Behaviour, data, validation, and open questions written on the screens engineers build from.

04The arc

From a rough sketch to something a developer can build.

  1. 1Sketch
  2. 2Flow
  3. 3Annotate
  4. 4Test
  5. 5Handoff

Each step earns the next: sketching gets a layout on the table, flow connects the screens and exposes the gaps, annotation pins down behaviour and states, a quick test surfaces where people stumble, and handoff hands engineering something it can actually build from.

05Fidelity, on purpose

Rough enough to keep changing.

We pitch the fidelity at the question, not the calendar. With engineers, low-fi greyboxes keep the talk on structure and flow instead of fonts; with an exec or a customer who reads 'rough' as 'not done', we step up to mid-fidelity so the screens earn a real reaction. Either way it stays deliberately unfinished, because a layout you can redraw in a minute is one people will actually push on.

  • Low-fi greyboxes for structure
  • Mid-fi when the audience needs credibility
  • Fidelity tuned to who's looking
  • Fast iterations over polish
Low-fidelity wireframe sketches
User-flow diagram connecting screens
06The whole flow, not one screen

Map how the screens connect.

A single screen looks fine until you try to reach it. We diagram the flow — the happy path, the edge paths, and the states that hide between screens (empty, loading, error, success) — so the gaps show up while they're still cheap. Most of what derails a build isn't the obvious screen; it's the step nobody drew, and this is where we find it.

  • The happy path, drawn end to end
  • Edge paths and dead ends mapped
  • Empty, loading, and error states
  • Navigation that actually adds up
07Built for handoff

Annotated so engineering isn't guessing.

A wireframe that only shows layout leaves a developer filling in the rest by guessing — and guessing wrong. We annotate the screens with the behaviour: where data comes from, validation rules, what each state does, and the open questions that still need a decision. The result is something an engineer can build from on Monday without a queue of clarifying questions.

  • Behaviour and interactions called out
  • Data sources and validation noted
  • Acceptance notes per screen
  • Open questions flagged, not buried
Annotated wireframe ready for engineering
A team sketching wireframes on a whiteboard
Find the flaw in a sketch — not in production.
08How we work

Quick rounds, with your team in the loop.

01

Get the brief

We start from what the feature has to do, who it's for, and which audience the wireframes need to convince.

02

Sketch fast

Rough layouts on the screen quickly, so there's something concrete to react to within days, not weeks.

03

Connect the flow

We wire the screens together and map the edge paths and states, exposing the gaps while they're cheap.

04

Review async

You and the team mark up the wireframes in place; we iterate in tight rounds instead of disappearing.

05

Annotate & hand off

Behaviour, data, and open questions written on the screens — something engineering can build from straight away.

09Right when

The idea needs a shape before it needs a build.

  • The screen-that-doesn't-exist argument

    Stakeholders keep debating a feature nobody's drawn — and every meeting circles the same disagreement.

  • You want to test before you build

    There's an idea worth checking, and you'd rather find the holes in a sketch than in a shipped release.

  • Engineering is waiting on 'the design'

    Good developers, blocked on a vague description — they need screens and the behaviour spelled out.

Sketching screens at a whiteboard
Reviewing wireframes together
10The toolkit

Tools chosen for speed, not polish.

Fidelity
Sketches/Low-fi/Mid-fi/Greybox
Flows
User flows/Edge paths/States/Navigation
Handoff
Annotations/Specs/Acceptance notes/Open questions
Working
Fast iterations/Audience-tuned/Async review/Whiteboard
11Questions

The things teams ask first.

That's exactly what they're for. When people argue from imagined screens, they're each picturing something different, so the debate never converges. A wireframe puts one shared, concrete version on the table — this is the layout, this is what's on it, this is the order things happen in. Suddenly the disagreement is about something specific you can point at and change, instead of five competing mental models nobody can see.

Draw it before you build it.

Tell us the feature you're arguing about and who needs to be convinced. We'll wireframe the screens and flows, annotate them for handoff, and give your team something concrete to test — before a single pixel gets designed.